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Studies in Aethyr are more often than not exclusive to dragons, but some towns may teach other races as well, usually as part of a trade of knowledge.

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Each capital has a Grand Academy, each major city has an Academy in which dragons may study to learn to harness it to the best of their ability, and each smaller city has Schools, which teach dragons the basics only.

Towns do not have schools nor academies, and instead, those must move to cities if they wish to receive education, or are taught by the town's elder.

The Heartlands has two Grand Academies: The Celestial Academy, which is more religious and scrutinous; and the Ancestral Academy, which is the one most young dragons of high standing will attend.

 

Temples are a different type of schooling: while Academies and Schools offer education at a cost, Temples offer free education, and instead of being run by paid teachers and masters, they are entirely run by volunteers.

They are called such for the fact they are primarily a place of worship of the Celestials, as well as a place of knowledge, but eventually, during and after the war, they became places of charity, where older dragons would offer shelter, food and education to those orphaned by the war.

 

Before the First War, there was no schooling system, with dragons being taught by the family or their community. During and after it, they created the first schools within the safety of cities and towns, where dragons were shown how to harness their elements for both self defence and hunting.But afterwards, dragon society began teaching it for study, training, self-defense, performance, etc..., and so the system was further refined and upgraded into what it is today.

With its further development also came the increase in costs, specially due to the increasing number of students, which caused the lower classes to be unable to afford tutoring, while middle class often is only able to afford a few years.

Elements are a dragons' identity and pride, something they guard zealously, and thus knowledge and teachings about them are quite well guarded.

​​Schooling

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Hatchlings are taught by their parents up until they reach 10 years of age, which is when they are enrolled in tuition as long as the family may afford it, in which case they will send an application form to the academy or school, and if accepted, the child will be sorted into a class, often with others of their same status.

A class is usually comprised of 10 up to 15 students, with a Master of Education remaining at the head of it for the next 10 years, when they will graduate and proceed to the last phase of their education: Trade Academy.

Trade Academy comprises 5 years and it is where young dragons may choose their specialization, in order to prepare them best for what they wish to do in their adult lives, and may change it at any given time.

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Organization

Classes will usually be elementally diverse in the Heartlands, while at Kingdoms they will often be a single element, with mixed classes being a rarity. Siblings and friends may be often grouped together.

While in the Kingdoms there is a clear division between low-middle class and high class in the system, with some Classes consisting only of House-born or rich dragons, while others are commoners; in the Heartlands there is no such division.

Teachers are all equal, regardless of their status.

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Curriculum

There is a total of 10 subjects taught at schools, all of them aimed at helping a dragon fully develop in every aspect:

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Common Language

Also known as Draconic. This is the most widespread language throughout the world. They will be taught how to read, speak, and write eloquently. It is usually taught by a Master of Education, but it can also be taught by a Master of Linguist. It takes up to 3 years, but it can be continued if the young dragon desires to learn other languages from other races.

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Elements

This class is usually taught by a Master of a specific element, and Flights are often divided and paired with other Flights for it.

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Flight

While young dragons should already be able to glide amor even fly on their own, this class focuses on perfecting that skill. It is taught by the Flight Master, but it can also be taught by a specialized Master of Flight.

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Combat

All dragons are taught how to defend themselves using not only their element but also their natural weapons such as fangs and claws. Sparring against eachother is the best way for this, but first, they use training dummies. It is often taught by the Flight Master, but it is not uncommon to see retired veterans or soldiers come by to impart their own experience.

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History

Another important subject, history is taught by the Flight Master. It encompasses the two eras, the creation of the world, the First War, etc... Obscure details about the Entity or Corruption are disregarded and often considered taboo however.

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Health

In this class they are taught how to hunt, forage for medicinal herbs, what food is appropriate for consumption and what isn't, illnesses, etc... It is taught by the Flight Master, but a Master of Healing may also impart this class.

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Society

In this class dragons learn about their society, how it works, their leaders on the Senate, the Kingdoms and proper social etiquette and manners, about their religion (both Celestial and Ancestral), etc... Taught by the Flight Master, but sometimes they may receive a visit from members of the Celestial Order or Ancestral Temple that may impart their knowledge also.

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Science

This class is sub divided in different categories that students will learn as they progress through their school years, and they will be simplified: biology, geology, mathematics, astrology, and even technology, which will be quite rudimentary and basic. It is taught by Masters of the specific subject

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Magic

In this class, dragons are taught runic language as well as how to measure their own mana, how to manage it, and only then, how to perform spells. They are also taught healing magic. Students are usually grouped by their skill. It is taught by Masters of Magic.

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Arts

This class is used to foster creativity in young dragons, and includes sculpting, painting, dancing, and singing, amongst other things. It can be taught by a Flight Master, but there are specialized classes after 3 years should the young dragon desire to pursue a specific art.

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Materials

The necessary materials dragons will need for their studies are as follows:

  • Books, in which to take notes during classes

  • Quills & Ink

  • A leather satchel, to store their belongings, preferably with their name etched on the underside of the lapel

  • A scroll tube, in which to store scrolls

  • A familiar, which will be the young dragon's responsibility to care for and nurture

  • Student badge if Ancestral Academy or Celestial Academy (there's not much difference between them except the second is more religious and puts a lot more emphasis in this. It is also more affordable for dragons of the middle-high class)

  • Cape, for the rainy days

  • Tomes for the following subjects:

    • Language ("The ABC of Draconic", "Advanced Draconic", "Aethyr's Languages")

    • Flight ("Beginner's Guide to Flight" only necessary for the first year)

    • Combat ("Beginner's Guide to Combat", "Strategies and Sparring")

    • History ("Aethyr's History", "Kingdom's and Empires", "The First War", "Aethyrian Religion")

    • Health ("Guide to Foraging", "The Hunter's Almanac", "Basic Recipes for Food and Medicine", "Illnesses and Injuries: How to Treat Them")

    • Magic ("A beginner's guide to magic", "Spells for the Initiated")

    • Science ("Draconic Biology", "Aethyr's Creatures", "Geological Wonders", "Arithmetic Art", "Technology and it's applications")

    • Society ("Heartland's Society and Laws", "Royal Etiquette", "Trades and Professions", "Traditions, Customs and Taboos", "Ancestral Roots")

    • Arts ("Artist Techniques", "Sculpting Scripts", "Dancing Dreams", "Singing Secrets")

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Timetable for Academies and Schools

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Calendar of Schooling Holidays

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Fees

Due to the increased demand for education and applying students after the first war, academies and schools were forced to grow, which increased the fees greatly. To put this into perspective, a single parent with a full time job will be unable to afford their kid's schooling on their own. It is specially harsh on soldiers and army members with low-tier roles, as they are given no benefit due to the peaceful times they currently live in. Guards have an increased salary, which means it is one of the few jobs that makes it affordable for commoners to enroll their off-spring into school. Dragons within Houses do not have this issue, as the House itself will pay for tuition (provided the hatchling is blood-related, and the parent isn't disgraced).

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Roles

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​Student

Students are young dragons who attend a School or Academy in order to learn everything necessary to live in the world. They are often supervised by dragon masters. Academies demand the most out of students, while schools are more forgiving. They also allow the use of corporal punishment, while schools do not bother with such. This contributes to Academies having a reputation of being elite, while Schools are known as slightly more anarchic in nature.

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Flight Master

A dragon who is in charge of a class is referred to as a Flight Master. They will never be related to a student in order to prevent favoritism, and there is no exception to this. They are often seen as parental figures due to how they will care for and see through an entire class of students during their 10 years of studying.

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Scholar

Scholars are independent learners who are working on their own thesis and studies, usually with the goal of applying for a position of Apprenticeship under a Master.

The term may also apply to any member studying academically.

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Apprentice

Apprentices are those whom are learning under the guidance of a senior Scholar or a Master, usually with the goal of becoming a Master themselves. To reach this goal they must be approved by their Master or Senior, once they feel their Apprentice is ready and well prepared for the role.

Fellow apprentices may also recommend them for the position as a leading expert.

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Master

Scholars who are recognised by the Heartland's Council as top experts in their field, and have thus awarded them the title of Master as well as the responsibility and authority that comes with it. Masters can choose to dedicate their lives to their studies, and are allowed to take an apprentice or two under their wings to teach and guide, or they may choose to tutor at Academies or Schools. Some may even do a half and half, studying/researching and teaching. They may also decide to learn a bit of everything in order to become Flight Masters, as opposed to Specialized Masters.

 

The current specializations they may undertake:

  • Master of Language

  • Master of Flight

  • Master of Combat

  • Master of History

  • Master of Health

  • Master of Magic

  • Master of Science

  • Master of Society

  • Master of Arts

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Headmaster

Each Academy has a senior Master of Education that has been appointed as the Headmaster, to whom Flight Masters and Masters answer to.

The Headmaster doesn't have a Flight of their own, and instead they ensure the students have quality education and are well off. They also manage and employ/fire Masters, and is the one to sort new students into their Flights. They also manage finances, special events and many other tasks. When a Headmaster retires due to age or dies, a new Headmaster is appointed by either succession or suggestion, which the Heartlands' Council will approve or reject.

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Rules of the Celestial Academy

“In discipline, divinity. In devotion, mastery.”

The Celestial Academy is the most prestigious and sanctified academy in the Heartlands. It operates as both a center of learning and a religious institution dedicated to the Celestial Order, and it demands unwavering discipline, etiquette, and reverence. It is a privilege to attend: one earned by merit or lineage.

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General Conduct

  1. Respect is paramount: to teachers, peers, and both the Celestials and Ancestors. To disrespect the Gods and Ancestors is grounds for severe punishment.

  2. Daily Prayer Rituals are mandatory for all students before first bell and after Homeroom.

  3. Cleanliness of body and mind is enforced: students must present themselves groomed and alert.

  4. No disruptive behavior during sacred lectures or Temple rituals.

  5. Volunteering in Temple services or charitable work is encouraged and often rewarded.

  6. Punctuality is sacred. Arriving late to lessons, rituals, or sermons is punishable by disciplinary record or detention.

  7. Silence must be observed in Temple halls, during lectures, and in the presence of senior Masters.

  8. Questioning religious tenets or the Celestial Order is considered a serious offense.

  9. All grievances or complaints must be submitted formally through a written petition to the Headmaster’s office.

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Dress Code

  1. Uniforms must be immaculate and adorned with the Celestial Academy sigil; personalization is strictly forbidden.

  2. Students may not remove their capes while on temple grounds.

  3. Grooming checks are conducted weekly. Disheveled appearance results in public reprimand.

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Academic Expectations

  1. All coursework is graded strictly; students with three failing marks in a subject face immediate review.

  2. Late assignments are only excused if sanctioned by a Flight Master or Master.

  3. Spellcasting, combat sparring, or flight practice outside designated hours is strictly prohibited without supervision.

  4. Unauthorized use of magic outside class is forbidden, especially within Temple walls.

  5. Corporal punishment may be administered with the Headmaster’s approval and in presence of a witness Master.

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Spiritual Conduct

  1. Students are to attend Celestial sermons once a week at the Temple.

  2. Blasphemy or desecration of holy spaces is grounds for immediate expulsion.

  3. Familiar bonds are considered sacred and must not be abused or neglected.

  4. Spiritual mentors are assigned to students for reflection, confession, and guidance.

  5. Violating sacred grounds or defiling holy texts results in immediate expulsion.

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Discipline

  1. Corporal punishment is allowed in rare cases and must be approved by the Headmaster.

  2. Repeated misconduct may lead to temporary suspension, public penance, or expulsion.

  3. Peer mediation under the supervision of a Master may be used to resolve conflicts.

  4. First Offense: Verbal reprimand and prayer hour detention.

  5. Second Offense: Written record and three-day academic isolation.

  6. Third Offense: Formal tribunal by the Council of Masters.

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Rules of the Ancestral Academy

“Let each dragon find their flame.”

The Ancestral Academy is a respected but open-minded institution, valued for its nurturing approach to growth, its flexibility in learning, and its deep respect for heritage, curiosity, and individuality. Students here are encouraged to find their strengths, form bonds, and contribute meaningfully to dragonkind..

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General Conduct

  1. Respect others and yourself: students are expected to treat all classmates and staff with kindness and honesty.

  2. Dragons are allowed to express their heritage, family customs, and elemental traditions, so long as they do not infringe on others.

  3. Questions, healthy debate, and constructive criticism are encouraged, even toward long-held beliefs.

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Dress Code

  1. Uniforms must be worn during lessons but may be modified with personal touches such as family pins, embroidered patterns, or flight insignias.

  2. Students are expected to care for their appearance, but self-expression is not restricted unless disruptive.

  3. Each student’s familiar must be cared for and brought to Homeroom unless excused.

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Academic Expectations

  1. Students are encouraged to pursue individual research and present personal projects.

  2. Flexible tutoring sessions are offered for struggling students: failure is not punished but addressed.

  3. Magic practice, sparring, and flight drills are permitted outside of class with a peer or elder present.

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 Social Dynamics

  1. Favoritism is discouraged: merit is to be recognized above birth.

  2. Clan/Clanless discrimination is grounds for disciplinary action.

  3. While friendships and rivalries are common, bullying is strictly prohibited.

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Discipline

  1. Discipline is based on restorative justice: empathy, understanding, and correction are prioritized over punishment.

  2. Peer mediation, apologies, and mentorship are often the first step.

  3. Only in serious or repeated offenses does the Headmaster intervene with suspensions.

  4. Corporal punishment is not allowed.

Schools and Academies​

 

Schools

Schools are smaller and usually less formal centres of education, usually found in districts at cities or towns.

They aren't run by a headmaster, but by the local teacher council, yet still answer to the House of Education. They teach dragons the basics of education and prepare them to later choose a Trade Academy. It takes 10 years for a dragon to complete their schooling.​

 

Academies

Both within the Heartlands and the Kingdoms, Academies offer different specializations.

This is the next step in a dragons' education, and allows them to further their studies until they feel ready to take on the specialization based in what they feel is their true calling, or is their profession of choice.

It takes 5 years to finish a specialization.

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The main academy of each Capital often doubles as a prestigious school for younger dragons, and academy for older dragons.

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