History
“When dark and light collide, the world will know true shadow”
Within the depths of the Universe, two Celestial beings of light and dark, Anwen and Albion, worked together using their unfathomable power to bring life to a barren world and create a peaceful realm for said life to grow and prosper. And so it did for a thousand years. But they could not foresee the arrival of the Entity…
This new mysterious and powerful presence caused the two deities to flee to the World's core, and enter a dormant state, hidden within the depths of the world itself in fear of being consumed by it, but in their stead, they left a powerful being that would become their Warden: the Celestial Scion, created from their raw power combined and given shape into the strongest living creature whose purpose would be to protect their beloved creations, and ward off the Corruption this Entity caused. All sentient creatures at the time had witnessed the destructive power of this ungodly being, ravaging the Realm as creatures lost to the Corruption became savage and bloodthirsty. Thus, they worked together with them to banish it and cleanse the realm.
They succeeded, but only partially: the Entity wasn’t able to directly affect the world any longer thanks to their Warden, but the Corruption left behind would remain a threat for generations to come. As time passed, and time claimed the great warrior's life, they became a legend, one that the elder dragons did their best to maintain and nurture as a warning of what could happen should the Corruption get out of hand: the return of the Entity. But society was divided. Those beings born of light found themselves fearing those born of dark, who were not inherently evil, but were seen as such due to the Corruption stemming from unnatural dark energies which take a hold of the being’s mind, and soon enough, conflicts ensued...
And it was during these times of pressure and discord that the Entity slowly grew in power again through the centuries, and before they knew it, the Realms and the Kingdoms within were infected by this dark sickness. It is only a matter of time before the Corruption begins to spread out of control, and it shall then be decided if all will put their differences aside... or if all is lost.
The Celestial Moons
All cultures revolve around them, and they are often compared to the Celestial deities that created the world.
Cultural festivities are themed around the moons.
Each moon has a name: the biggest one is Deimos, and the smaller one is Cressida, with both presenting rings. Cressida however has been partially shattered since the Entity arrived, while Deimos presents superficial damage. Erudites at House Stargazer have predicted that in the future, Deimos will attract the remnants of Cressida and they will both collide, creating a new moon.
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Time and Seasons
Aethyr has 360 days, 12 months, 51 weeks, and 7 days each year.
Each month has roughly 20-30 days and 4 weeks, and they are named after seasons:
Frostfall - January
Snowdrift - February
Thaw - March
Firstflow - April
Blossomtide - May
Highsun - June
Goldleaf - July
Harvesthaul - August
Redfall - September
Harrowing - October
Whitewind - November
Lastlight - December
Each week has 7 days, and they are named after constellations:
Matza - Monday
Tuiren - Tuesday
Warrin - Wednesday
Eridanus - Thursday
Firna - Friday
Saryn - Saturday
Serpens - Sunday
Continents
The world of Aethyr has 7 main continents
The Heartlands (mixed)
A medium sized continent that benefits from having nearly all biomes within: grassland, forest and tundra, and is surrounded by the sea. Therefore it is home to nearly all elements, but mainly to dragons of Fire, Electricity, Ice, and Earth.
Withered Vale (mixed)
A small continent located in the West and wich is mostly a cold desert and tundra biome
Northern Heartlands, Glacial Expanse (frost)
The coldest and most inhospitable lands in the world, with the Northern Mainland being the coldest parts of the Heartlands. This is the home of most ice dragons, but sometimes electric dragons can also be found here.
Viridian Lands (nature)
The biggest grassland and forest biome of all. The Viridan Lands is the continent home to most Earth dragons. It is quite peaceful and one of the most welcoming places of the world, and so other elements have also moved there, but they are small in number.
Surgent Skies (storm)
This continent is the most chaotic of all, with heavy electric storms occurring all year-round. It is such an aggressive environment, that most non-electric creatures avoid it at all costs. Electric dragons however are more than comfortable amidst the charged crystals and the thunderous clouds.
Windstorm Crags (gale)
This habitat is the primary home to wind dragons, who live in the continent of highest mountains which peaks are incredibly hard for other elements to reach, yet those of wind feel most comfortable at. Due to the Wind Kingdom being rather closed off, they don't have many dragons of other elements living within it.
Igneous Lands (solar)
A deserted biome for the most part, Igneous Lands is home to all fire dragons, but also earth dragons who feel comfortable in the less hot areas, where fiery forests have grown thanks to the rich volcanic soil.
Celestial Seas (tidal)
The aquatic biome exclusive to water dragons, and other marine creatures. It encompasses the entire world.
Umbral Lands (umbra)
Home to shadow dragons, the Somber Vale is a varied area, with the woodlands proving to be eerie and sinister just like its inhabitants, and the mountainous regions dark and treacherous.
Mystic Reach (soulweaver)
A continent surrounded by smaller floating islands, known for its ethereal forests. It is home to the soulweaver dragons, which find most comfort in the mist and fog that surrounds their land.
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Sundered Summit (fear)
This continent is known for being half an inhospitable grey desert, and half ominous forests and tundras on their northernmost regions. Fear dragons hail from these lands.
Noxious Wetlands (toxin)
This southern continent has the worst reputation of all as a land full of naturally toxic swamps and other hazardous environments that make life nearly impossible within. However this is only half true: the continent isn't as toxic and in fact has quite a few forests and deserts that are suitable for life in them. Poison dragons are the most adapted to these hazards however.
Iron Fjords (blood)
The Fjords are an ancient northern continent that is home to blood dragons, having a tropical biome, colder by its northern fringes.
Valmoor Wastes (argent)
Tbd
Mystral Isles (gravity)
Famous for being a massive conglomeration of large islands, the Mystral Isles levitate around a particularly massive one that is the capital of the gravity Kingdom. Atop these isles, their biome is mostly temperate grasslands, with the highest ones being colder tundras, all of which have developed their own fauna and flora adapted to the altitude.