The Heartlands Senate
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The Senate is a group of highly knowledgeable and trained individuals that lead and influence dragon society, chosen by public voting with the final approval of the Elder Council.
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These Senators are the ones to decide every aspect of life in the Heartlands through debate and understanding, each versed in their own field, and are the voice of their citizens depending on Trade, listening to guilds and individual concerns and suggestions, while also managing these.
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The Senate is also the one to decide if a family may be granted the title of House.
The leading Army and Guard trade roles are flanked by their respective trade advisors.
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Attaining the Role
Becoming a Senator is no small feat.
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Those who succeed and reach their goal, are able to uplift their family into a House, granting them prestige and influence.
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Being a Senator is a life-time role, however they may choose to retire earlier, in which case there will be a new voting for a new senator.
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Senators
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The Senators are dragons who have worked hard through their lives for the sake of representing their trade. They are the most knowledgeable in their field and are well versed in politics.
Senate Positions
Religion
This Seat has always been occupied by a Celestial Sanctum due to their specific blessing by the Celestials themselves after they proved their loyalty and devotion during the First War.
They are in charge of supervising all other branches of the Celestial Order, as well as the Order itself, and all Celestial Temples in the Realm. As well as making sure their followers are faithful and stick to their creed, and ensure there is no slander of the Gods.
They are often thought of as crazy zealots and other worse adjectives due to their temperament, when in truth they are fair and neutral. Most of their bad reputation stems from their propensity to punish harshly any misdeeds comitted by both believers and non-believers, specially harsh if it's disrespect towards the Celestials.
Their Celestial Templars are seen almost as a second Guard due to their no-nonsense policy.
Everyone, even other races, seek out their aid however, and they always answer, proving to be quite reliable and helpful despite an occasionally unnaproachable look.
History & Education
This seat is in charge of keeping and writing any past and present records of history, as well as the deep study of it. They also oversee education in the Heartlands, gathering all Headmasters in the Council of Education, and ensuring all Academies and Schools are registered, follow a strict protocol, and abide by the Heartland's rules.
They do not oversee the Temple Academies however, this is entirely up to the Celestial Order, but are still expected to follow their rules.
Trading & Economy
To keep society working in the Heartlands, this Seat is charged with keeping records of any and all monetary transactions, guarding the National Treasure Vault, and managing the taxes of the continent. As well as managing all commercial transactions and affairs both within the Heartlands and between them and other Kingdoms.
They also supervise the Merchants and Traders Guild.
Agriculture & Flora
This seat is tasked with keeping track of everything related to supplies and food not just for the citizens but also the military, but also keep track of the Flora in the continent and its health, preventing plagues and over-gathering.
Hunting & Fauna
This trade seats' primary duty is to the health and prosperity of the Fauna, while also mantaining a balance between their numbers and the necessary hunting to supply the population with food and other animal goods.
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Arts
This trade seat oversees the entirety of creations and their commerce, making sure royalties are respected, there is no theft, etc...
Mining
The representative of the Miners' Guilt, this seat acts as both a bridge between the Guild and individuals, and the Senate, while also keeping track records of everything related.
Justice
The leading Justice Senator presides over all other Justice Houses and the Justice system itself. They write the rules and the Senate approves or declines them and their updates.
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Healing, Science & Research
This seat oversees all branches of Science, as well as Healing and general Research.
Press & Public
Dedicated to connecting everyone, this Senator dedicates to everything related to public communications, such as press, conferences, events, etc...
Magic
This seat is in charge of enforcing the rules of magic to prevent its misuse, as well as recording and testing all spells to prevent accidents, etc...
International Affairs
This seat is lead on anything that relates to international affairs, including business and events with other races, as well as the other dragon kingdoms.
Guard
The leading Guard House oversees the entire security of the Heartlands, as well as every other Guard House. It is their duty to maintain the peace at all costs. They answer before the Senate.
There are two specific branches that are led by a House each:
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Investigation
The Advisor whose primary goal is to ensure all investigators in the Heartlands are unbiased and fair, and abide by the land's laws. They ensure that truth is uncovered at any cost.
Execution
This Advisor is in charge of all the executioners in the Heartlands, elite trained guards whose primary task is to deliver a swift and exemplary death to those who the Judges have appointed for termination.
Army
The leading Army House is the one with the highest military achievements that has proven itself in the field time and time again. It is their duty to keep the peace in the Heartlands as much as the Guard, both working together for this goal. They answer before the Senate.
There are four specific branches that are led by a House each:
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Intelligence
The army intelligence is led by a House specialized in gathering intel on everything within the Heartland's borders, specifically outside of dragon cities and towns. It is a very delicate and dangerous task, as it is very easy for misunderstandings to happen and for dragons to be accused of spying by the other races they keep an eye on, when they merely work towards information gathering and management for the sake of peace.
Logistics
This House is in charge of everything related to management of the army, such as food supplies, armory, weaponry, etc... This is an enormous task.
Templar Order
The Templar Order is led by a House chosen by the Senate, usually being very religious, and quite accomplished in the military field. To become a Templar is one of the highest honors a dragon could attain, right between Guardians and Generals. This elite group is unique for the fact it's ranks are composed not only of dragons but also other races, since they all follow Aethyran religion.
Military Police
Another group with a leading House at the front, the military police is in charge of security in the innermost Ring of the Capital. But they may also be tasked with special cases and situations regarding civilian affairs and peacekeeping outside of the capital, at other cities or towns within the Heartlands.
History & Education
The current leading House of History and Education is Temporis.
By SteinTempus
Teading & Economy
TBD
Agriculture & Flora
TBD
Hunting & Fauna
TBD
Arts
TBD
Mining & Smithing
The current leading House of Mining and Smithing is Meteor Gust
By GushikenRyuji
Justice
TBD
Magic
TBD
Press & Public
TBD
International Affairs
TBD
Guard
Viridian Grove
Army
Verdant Flare