TBD
History
​
The third species to be developed after dragons and wyverns.​​
​
Historical Figures
TBD
​​
Distribution & Architecture
Drakes are a nomadic race that travels often.
​
Drakes are very widespread throughout the realm
Lifespan
Drakes have the same lifespan as their winged counterpart, of 200 years.
​
Growth Rate & Stages
​
Hatchling (1-10 years)
TBD
​
Juvenile (10-20 years)
TBD
​
Adult (20-50 years)
TBD
​
Elder (50-100 years)
TBD
​​​Biology & Physiology
​
Aethyrian drakes are dragons born naturally without wings, on four legs.
​
Scales & Fur
Their scales are small, but can range from very small to large enough to be considered plated, and they can be glossy or matte, depending if they take care of them or not.
​
Colors
The colors of their scales can range wildly, but there is a slight tendency for cool or warm colors depending on their habitat. Females usually have more vibrant scale colors and patterns than males.
​
Markings
All Aethyrian drakes have elemental markings and attributes that show what element they control, and are also limited to a single one.
​
Eyes
Saarkyr also have great vision thanks to their slit pupil eyes. Their sclera can have a slight hue, and their iris can vary greatly in color, and even have color "rings".
​
Tongue
TBD
​
Fangs
TBD
​
Horns & Features
They may grow horns, spurs, frills or fins, and these may combine to form a more distinguishable individual. Some may grow a mane, but this fur will only be present on their head, back and top of the tail.
​​​​​​
Height & Weight
Saarkyrs are often short in height, and light in weight.
Minimum Height is 1 meter, and max height is 1.60 meters.
Minimum Weight is 30kgs, and maximum weight is 80kgs.
​​Anything above or below these levels are considered dwarfism/gigantism, or underweight/overweight.
​
Gender Dimorphism
Males are usually smaller and weaker than females, yet with more vibrant or higher contrasting scalecolors.​​
​
Diet
Saarkyrs are omnivore, and thus have a varied diet of meat, fish and fruits.
However they largely prefer cooked meat.
​​
Different breeds/types
TBD
​
Arctic
TBD
​
Desert
TBD
​
Forest
TBD
​
Aquatic
TBD
Reproduction
​
Unlike Skydancer dragons, Aethyrian Drakes do not produce offspring from couplings with other draconic species. Any eggs that result from such matings are infertile, and will not hatch.
​
Eggs
TBD
​
Same Gender Couples
TBD
​
Interracial Relationships
TBD
​
Soul Bonding
TBD
Abilities
TBD
​​
Magic
Strongjaw are unable to perform magic spells however.
​
Elements
Very closely related to winged Aethyrian dragons, they are capable of utilizing all Aether and Nether elements but only through manipulation, and share many commonalities with their brethren such as elemental features, colors and magics.
Generally, their elemental affinity will be lower in base power than winged dragons, but gifted individuals who train dedicatedly may match or exceed their cousins' strength.
​
​
Culture
Although they are adverse to confrontation and are quite limited in strength, they know there is greatness within them, and strength in numbers. Their draconic ancestry makes them a very proud race by default, but despite their grand origins, many other cultures dismiss Sarkyrs as cowardly, senseless, and weak. However, these small reptilians find their strength in numbers with a solid social structure that stresses devotion to their tribe.
Sarkyrs are quick and skillful with their hands as much as with their wits and intelligence. And they fiercely work together to overcome their physical limitations, having a strong sense of community. They can be very dangerous when cornered, fierce when defending their eggs and family, and infamous for the perilous improvised traps that they use to protect their villages and cities.
Not all Saarkyrs use their skills for the good of their community however, with a handful of them often growing resentful of their status in the world, and taking any danger head on, becoming adventurers, or even the thieves and rascals they are often accused of. These Saarkyr are shunned by their own society and branded as exiles, unable to rejoin their original (or any) tribe, nor create their own, with elders saying they have lost their way and are no longer part of their community.
​
​
Naming Traditions
Saarkyrs often have names that relate to a particular feature of the hatchling, or to what they aim their future to be like.
A few examples would be:
Wildchaser, Sharpfang, Brighteye, Nighthunter, Palecrest, Coldstride, Ashspine, Redspike, etc…
Females who are to succeed a Matriarch however, receive a special name related to the stars:
Astra, Cerene, Lyra, Aquila, Despina, etc…
Within the Sunless Kingdom however, naming has starting to broaden further than simple features and taken on a more unique approach.
​
​
Beliefs
Saarkyrs believe in the Celestials primarily, but on the day to day, their beliefs lie in spirits which are the embodiment of facets of existence:
​
The Natural Spirits
Arkos - The Spirit of Autumn, wealth, abundance, and harvest
Valahyra - The Spirit of Spring, beauty, family and purity
Jhalvur - The Spirit of Summer, freedom, new beginnings, and health
Deirkos - The Spirit of Winter, responsibility, wisdom, and the hunt
​
The Unnatural Spirits
Kyrkhos - The spirit of theft, greed, betrayal and misfortune
Alvanheim - The spirit of death, the afterlife, decay and sorrow
Boros - The spirit of conflict, wrath, death and pride
Myrskiss - The spirit of proclivity, adultery, lazyness and gluttony
​​
It is common to hear Saarkyr attach occurences in the world or reason their actions as being influenced by these Spirits in varying degrees. Although it never exempts them from the consequences of said actions.​​
​
Customs, Traditions & Rituals
​
Eating
Saarkyrs often gather to eat together three times a day: breakfast, lunch, and dinner.
Only the Matriarch has the luxury of a fourth meal between lunch and dinner.​
​
Coming of Age
When a juvenile becomes adult, they must undergo the Pilgrimage, in which the young adult will be tasked to hunt a large predator and bring its carcass to the tribe. However, it is also acceptable to bring back something that will strengthen the tribe in some way.
Failure to do so, will result in exile, as the saarkyr will be deemed too weak and thus a problem for the tribe that will not waste resources on them.
​
Way of Life
Saarkyrs are fairly peaceful, yet very adventurous in their way of life.
​
Death
When a Saarkyr dies, there is a Wake held for them, in which their family remain in silent vigil for the next 7 hours, time in which the body is cremated in a pyre outside of the tribes’ settlement in a designated area.
​
Religious Practices
While believing in the same deities as dragons, Saarkyrs often leave offerings to the Spirits they believe in, particularly during times of need.
​
Common Taboos
It is taboo in their culture to have any same-gender relationship, under the penalty of being temporarily banished from the tribe. On repeated offense it may lead to permanent exile. This is due to the fact Saarkyr females are small in numbers, and thus their culture has become very strongly attached to same-gender culture style.
Stealing from other tribes is common, yet stealing from a Matriarch is punished by death.
​
Common Myths & Legends
TBD
Politics​
Saarkyr politics are often very simple and straight-to-the-point. Each tribe has their own goals and customs, and if these are not respected, there will be blood.
Disputes are often settled in arenas and offer quite a good show to the tribes involved.
They stay away from politics with other races, often keeping to themselves, unless trading is necessary.
​
In recent years there has been rising tensions in Saarkyr politics due to the founding of the first Saarkyr kingdom: The Sunless, which goes against their culture at large by instating their own policies which have shaped a more prosperous culture.
​
Social Structure
Saarkyrian society is heavily matriarcal.
Within this structure there are several social positions within each tribe however:
​
Hunter/Gatherer
The ones in charge of keeping the tribe well fed
​
Warrior/Guard
Those dedicated to the safety of the tribe, and compose the first line of defense. Guards are often a priviledged position.
​
Healer
Each tribe has at least two healers, and they are the ones who care for everyone’s well-being within the tribe. Even if they have to smack some sense into their fellow tribe-members often.
​
Soothsayer
A singular position reserved for the tribes’ talented individual who can look into Yggdrassil’s branches of the future. They are revered by the tribe as much as Elders are.
​
Matriarch
This role is exclusive to females, and is attained through force: either by besting another matriarch in combat, or by besting all other females in a tribe without a leader. They are expected to lead the tribe to greatness and peace.
​
​
Major Factions
Tribes do not often join together, but they might if there is a situation that creates a need for it, such as a common enemy that tries to kill or enslave them.
Only a Matriarch may rise to Queen in a Continent for the sole purpose of joining all tribes together for a cause.
Most tribes tend to be at odds with eachother for territory however.
The current most important tribes, each led by a Matriarch, are the following:
​
Tribe of the Moon
TBD
​
Tribe of the Sun
TBD
​
Tribe of the Goldleaf
TBD
​
Tribe of the Alder Tree
TBD
​
Tribe of the Shadows
TBD
​
Tribe of the Crimson Spear
TBD
​
Tribe of the Empyreal Spark
TBD
​
Tribe of the Frost Lance
TBD
​
Tribe of the Gentle Waves
TBD
​​
​
Enemies
TBD
​
​
Allies
TBD
Ideals
Beauty
Beauty for Saarkyrs is directly related to their semblance to dragons. The more they look like one, the prettier they will be considered amidst their peers.
​
Gender
Ideally, there would be gender equality, as many males wish they would be as strong as their female counterparts. But in reality, females are at the helm of everything in their society, and their word is often more valued than that of a males’.
​
Courtship
While females take charge and leave the more daily duties to males, their way of courtship does entail challenges that put their strength and mettle to the test.
Only the best males are able to have a chance even at courting a female.
​
Relationship
Saarkyrs have a society based on matriarchy, and their ideal relationship is often that of males being devoted to a single strong female that has chosen them after many trials.
If the male partner performs well, they are accepted into the harem. Although there has been a case here and there of monogamy, which has seen as odd, yet not entirely frowned upon.
However, a male in charge will indeed raise a lot of anger from the Saarkyr community.
Saarkyrs do not usually have non-binary individuals, nor same-gender unions, and often frown at such, seeing these as a disrespect to their ancestral customs and an affront to their proud culture.
Average Technological Level
Saarkyrs are on a higher technological level than dragons even, thanks to their intelligence and smarts when creating contraptions and the like. However they don’t like to drag attention to themselves, even if it would put them on par with dragons.
They have created ships and even flying gliders.
Fashion
Clothing
Saarkyrs don’t often wear much clothing, only the bare minimum to protect their scales depending on their task.
At home they mostly wear jewellery which can vary from hand-made trinkets to elaborated decorations done by the tribe’s elders, and these are usually made from plant fiber, pebbles, gemstones or bones.
​
Accessories
Jewellery is not restricted to females only, males often adorn themselves in hopes of impressing females, or to put themselves above other males as it signifies wealth and strength, given how some may steal from eachother.
​
Tattoos
Each tribe has a tattoo pattern that distinguishes them from other tribes. This pattern is often considered granted through celestial means by the tribe’s soothsayer, and are made with natural paint imbued with magic so it cannot be removed.
However, in the case of exile, these tattoos will be removed, or worse, scarred in patterns that distinguish that member as an outcast for the rest of their life.​​
Quick Facts
​
-
Females tend to be bigger and stronger than males.
-
While Saarkyr are omnivorous, they have a strong preference for cooked meat.
-
Baby Saarkyr are similar to baby dragons.
-
While they can make a home out of anything, their natural habitat is caves, with some having large networks within mountains.
-
Their ears are usually small, and this is considered attractive. Longer ears aren’t as well regarded since they can be more easily damaged.
-
The highest form of humiliation for a Saarkyr is cutting off their horns and/or tails.
-
Draconic features are highly praised and sought after in their culture, often signifying status, beauty and power.
-
Saarkyr worship dragons as servants of the Celestials, and worship the Celestials themselves.
-
They are major hoarders of shiny trinkets, while also having a good eye for the most valued metals or precious gemstones.
-
Most Saarkyr (with the exception of Aquatic ones) tend to dislike baths and prefer grooming each other or taking sand baths, as they aren’t very good swimmers.
-
Saarkyr can suffer from mutations such as albinism, melanism, piebaldism, or chimerism.
-
Female Saarkyr don’t get pregnant easily, which is what led to their matriarchal system having male harems.
-
Sarkyr are often called criminals and misfits
-
Females do not have breasts nor nipples, they have flat chests, stronger/thicker bodies, and longer eyelashes.