![](https://static.wixstatic.com/media/83cb44_ccad6ca7187449f780f54c699b40f486~mv2.png/v1/fill/w_1920,h_1229,al_c,q_95,usm_0.66_1.00_0.01,enc_avif,quality_auto/83cb44_ccad6ca7187449f780f54c699b40f486~mv2.png)
Diseases
​
Dragons not only are threatened by dangerous fauna and even the Corruption of alien nature, but also diseases of all sorts, which aren't always possible to cure via Red Gems or Healing Magic.
​​
​
Curable
These diseases have been researched and can either be cured or helped
​
Common Cold
The common cold does not require a cure, and it is usually encouraged to weather off with some rest and a hot beverage.
​
​
Incurable
These illnesses have yet to be researched and cures have yet to be tested and/or finished
​
Element/Magic Deficiency
This disease is extremely rare, and thus, nearly unheard of and severely misunderstood. Only those who are at least a Grand Sorcerer know of this extremely obscure condition. This illness occurs when a creature is born disconnected from the world's lifesource: Aether/Nether, therefore, they will see their health decline in a variable period of 3 days up to two weeks until death.
​
-
It only affects species that are capable or have the potential of wielding elements and/or magic.
-
The only way to prevent such an ill fate, is by consuming high quantities of raw magic, and the only source for this, are other dragons due to their meat being the only one that is able to retain magic.
-
Unlike elemental deficiency, a being who is connected to an element, yet suffers from magic deficiency, may live normally.
​
Element/Magic Saturation
This disease is ever so slightly more common than deficiency of magic. Beings who suffer from this condition will have a much higher output of magic and/or element in general, but it will be severely unstable. In response to being oversaturated, their bodies will work overtime to compensate for it, and thus, their lifespan will be halved. And if anyone were to try and take way from their magic, this would potentially aid in stabilizing them, but it could potentially kill them as well, due to their body relying on it too much.
​
-
Things that act on magic can become active around them even without them touching, but overcharges and breaks if too close.
-
They are actively immune to pure magic, usually absorbing the effects of spells which will further overcharge them.
-
Those afflicted with this rare disease tend to be very emotionally unstable, as unstable as their magic.
-
They also show hypersensitivity to magic, able to see others magical aura around them, or even smell it.
​
Mutations may also occur but this is yet to be recorded.
​​
Disabilities
​
Blindness
Universally, elemental creatures are able to perceive their own element, for example: tidal dragons have a sense for water, all solar dragons have a sense for fire/heat, nature dragons are able to sense the stone/flora/crystals around them, etc... But this does not entail they are able to "see" by any means.
​
Most of their other senses will be heightened however.
​
​
Mutism
Some creatures may be unable to produce vocal sounds due to either a wound, an illness, or a malformation of their vocal chords.
These beings will often learn to write before anything else, as this enables them to write runes and/or glyphs in the air via their magic.