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Politics

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The Elder Keepers are the highest authority of dragonkind, and even monarchs must heed their orders and advice.

Elder Keeper Houses are treated the same as Royal Houses.

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Each Kingdom has their own internal politics however, with which the Elder Keepers do not interfere.
They all follow the same ancestral creed:

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The Elder Keepers are the Crown's advisors, but ultimately if they deem it necessary, they will overrule the Monarchy. This is considered Divine will, as it was the Celestials that chose the first Elder Keepers.​​​

Keepers are the next highest authority, but they obey the rules of each Kingdom, and must abide by their monarch. â€‹In the Heartlands, the only authority over them comes from the Elders themselves.

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There is a general distrust against members of the elements of opposite alignment, however there are very rare exceptions and cases in which there is neutrality or even veiled friendliness, such as the Gale Kingdom having a polite and favourable relationship with the Gravity Kingdom, while they are both neutral in regards to everything else.

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Government

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The Elder Keeper Council acts as the highest authority in Aethyr, with the ultimate word in the neutral continent of the HEartlands, and acting as advisors (and in dire circumstances of war) to other Kingdoms and Empires.

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The Senate of the Heartlands is led by the Senators of each Trade, may convene with the Elders for the biggest decisions that may require their approval, but overall they will attend to political matters themselves, while the Elders focus on maintaining the peace in the Realms.

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The Guard and Army Houses of The Heartlands also have a seat in it, along their advisors.

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The Royal Summit is formed by the Kings and Queens of the element realms, and are sworn to a truce within the Heartlands, and both them and their people are to abide by the rules of neutrality under punishment of jail or even execution depending on the offence.

It only ever convenes at the request of the Elders during important times that affect all kingdoms.

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Each Kingdom has a Council formed by the leaders of the most prominent families of their nation.

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Currency

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Dragons use a currency called Reales, or Real in singular.

Reales are made of gold, and are the equivalent to 10 Coins.

Coins are made of silver, and are equivalent to 20 Pieces.

Pieces are made of copper, and thus the cheapest and smallest currency. Each piece amounts to 5 in value.

Currency is created through a special process that imbues them with a magical signature in order to prevent counterfeit.

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Laws

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Laws and punishments vary between Kingdoms, with small crimes usually being punished by the guard themselves.

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In  general the following applies:

  • Extortion: Info

  • Blackmail: Info

  • Kidnapping: Info

  • Physical assault: Info

  • Murder: Info

  • Theft: Info

  • Destruction of viable dragon eggs: Info

  • Slander: Info

  • Disrespect towards authority: Info

  • Alcohol: Info

  • Tax evasion: Info

  • Drug abuse/trafficking: Info

  • Draft Dodging: Info

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Political Relationships Between Realms

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At the current time of events, the following Kingdoms have these views or relationships with others, which largely affect how individuals view/interact with other elements also.

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Solar

Neutral but easily set off, just like a powder keg. The Solar Kingdom is well known to be neutral and calm, however it will be quite aggressive if provoked. They dislike the Frost Kingdom in particular due to viewing them as treacherous and dishonest, due to how they always hide their true intentions behind a neutral stance.

They view dark elements with disdain, treating them all as enemies, but have a peculiar respect for Umbra in particular, while having a special distaste for Soulweavers, seeing them as a major affront to life, if unholy even.

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Frost

Mostly neutral. A calm and collected kingdom that is most focused on inner politics and their disputes. They are allied with the Storm Kingdom due to shared views and stance on Nether elements.

Therefore they dislike all Nether aligned Kingdoms, but specifically Fear and Toxin due to what they deem as ones' fake smile and the others' lying nature.

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Storm

Highly aggressive. The Storm Kingdom is known as the most problematic of all Aether aligned Kingdoms, always pushing for war against the Nether elements, or even their fellow Aether elements that they deem weaker. They view Frost and Solar Kingdoms as allies, but have a big grudge against the Gale kingdom due to their friendliness towards the Gravity and Argent Kingdoms. They also mock and dislike Tidal and Nature Kingdoms due to their general friendliness.

They hate all Nether elements but specifically Argent and Blood, with Umbra being their biggest nemesis, with which they waged war against, once.

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Nature

Friendly. The Nature Kingdom is largely neutral, but will answer anyone's call for aid no matter what. They dislike the Storm Kingdom however due to their penchant for conflict.

They don't mind Nether elements.

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Gale

Neutral. Positive relationship with the Gravity and Argent Kingdoms, for which they are often looked down upon by their fellow Aether elements, further aggravated by their royal and uppity attitude. They have a neutral stance on all other elements, but view Nether elements in a better light than most.

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Tidal

Mostly friendly, which proves beneficial for everyone as the Kingdom that connects all other Kingdoms. They often reject conflict but will not tolerate silly shenanigans either.

They dislike their dark counterpart, Blood, the most due to how easily misused it is, same goes for Fear.

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Umbra

Aggressive. They are often provoked by the Storm Kingdom over literally anything. They see all Nether elements as allies but all aether elements as lesser that should bow down to Umbra. However they look down upon the Solar Kingdom with the least prejudice, finding common ground with them and their politics very often.

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Fear

Friendly. Ironically, they dislike their fellow Nether elements and tend to have a neutral or positive attitude towards Aether Kingdoms.

They often challenge the misconception of Fear being a detrimental element by being the most talented and skilled psychologists thanks to their innate abilities to tap into a targets psyche.

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Toxin

Neutral-Aggressive. They dislike nearly all other Kingdoms, seeing them as a danger to their own, since Toxin has always been a widely disliked element that has led its members to resort to lies, subterfuge, and charisma to attempt and remain relevant when all other Kingdoms easily overshadow them. They only view Umbra and Blood as allies.

They seem to be least threatened by their counterpart element, Nature, however, having a mostly neutral stance about them.

Specifically hate the Solar Kingdom however due to how volatile and unpredictable they are.

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Blood

Neutral. They keep to themselves the most. Although they have a dislike for all elements that aren't Nether.

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Soulweaver

Friendly. Positive outlook on all other kingdoms. A faction within them called the Necromancers however, are unfriendly to all, known for their grim reputation as deathbringers.

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Argent

Neutral. The Argent kingdom has little to no opinions of other kingdoms, mostly focusing on trade profit and peace than petty squabbles over territories and such. 
They do have a certain disdain of the Storm kingdom because of this: they do not appreciate their constant poke and prodding to attempt and cause a political issue that often escalates into wars with the other Nether elements.

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Chronos

Friendly, but with a clause.
Chronos is a very unique kingdom in how it is led by the only 2 members of its' kind. Most of the Kingdom is composed of varied races of all kinds, from drakes and wyverns to bipedal races, all of which thrive under the peculiar ruling of the Chronos brothers.

The kingdom itself has a neutral/friendly relationship with all other Kingdoms. But the brothers themselves only see all other elements, both Aether and Nether, and even the Neutral Gravity, as lesser ones to take advantage of.

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Gravity

Neutral. Positive relationship with the Gale kingdom, for which they are often looked down upon.

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